Again, you aren't restricted to it, but a lot of code uses it or the more complicated one. (VS.85).aspx has info on the simpler of the two DirectInput joystick structure. In practice, almost everything uses a standard joystick template, which does have some limitations, though not quite as many. Sliders aren't an actual object type, though, just certain axis slots in the standardized templates). There are also "sliders" which are just absolute axes and should be treated a bit like pressure sensitive buttons. GTK documentation seems an odd link for XInput info).ĭirectInput has no such limitation, though it has no pressure sensitive button type (You can use analog axes as pressure sensitive buttons, however, though software has to be coded for it. Any XInput device can only have at most 4 analog axes, 2 pressure sensitive buttons, and 16 simple buttons, including the 4 directions of the d-pad (See (VS.85).aspx for official MS info. XInput exactly mirrors the controls of an Xbox 360 controller, which is a pretty serious handicap. PCSX2 GUI:Īdded thread timing information to see the CPU usage in the status barįix multiple frame/box letters sizing.XInput allows only 2 pressure sensitive buttons (L2 and R2) per controller and only allows up to 4 controllers. For the Mouse to be more responsive you can increase the Sensitivity for Each. Only available with PCSX2 self-compilation. Like GSdx, it requires OpenGL 4.2 drivers. Don’t expect the hardware renderer to run properly, but the Software renderer should be fine.Īdded support for configuration and keyboard shortcuts from PCSX2 ZZogl:Īdded support for configuration and keyboard shortcuts from PCSX2Īdded a GLSL backend to replace CG. Requires OpenGL 4.2 drivers and is still in experimental stages. GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Improved support of various pad (sixaxis)/mouse/wiimoteĪdded support for pressure-sensitive buttons GSdx: Pad state getting stuck with savestates bug fixed USBqemu: Implementation of GSdx “Cutie” project (various extra CRC hacks) Lilypad: Implementation of GSdx “Shadeboost” project (saturation, brightness, contrast settings) Implemented NVidia FXAA 3.10, page up key activates it For example, the default path would look like this: system\pcsx2\bios\ biosfilename.bin If you're on a case-sensitive OS, make sure both pcsx2 and bios folders are lowercase. Go inside the bios folder and paste your BIOS file (s) here. when you adjust the button on the PCSX2,you can adjust the sensitivity.The default is 1.0,but for the square button,I set the sensitivity to about 0.384 and I think it's closer to the original experience. Texture cache change that fixes some black screening games Go inside the pcsx2 folder and create a bios folder. Reverse phase audio quality improved GSdx: Touchscreens with pressure-sensitive support. Path 3 arbitration and timing refinementsĪdded Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations SPU2-X: Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separatelyĪdded support for progressive scan timings MicroVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3) New GIF unit that mimics the real one better MicroVU fixes for Metal Gear Solid 2 and others Here is the changelog for version 1.0: Windows Core: As the team stated: “There have been tons of changes since the last release, including improvements to Jake Stine’s wxWidgets GUI overhaul, cottonvibe’s new multithreaded VU core and improvements on the primary plugins.” Those interested can download the emulator from PCSX2’s official website. And that’s precisely why the team decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2. According to the team behind it, PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator. PCSX2 has released its first publich version, 1.0. Great news for PS2 (not to be confused with PlanetSide 2) fans as the best emulator for Sony’s console has hit a milestone.
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