![]() ![]() Shuffle all Unit cards and place theme face down in a pile. These are the Buildings that will be available for construction throughout the game. Players each take a set of 5 different Building cards (Town, Tavern, Mine, Temple and Barracks). Score tokens are placed on the Score Track, on square. Players' Gold is never hidden.Įach player chooses a color and takes corresponding Player's Aid card and Score token. ![]() Each player takes 3 Gold from the Gold pool. Setup the Time token on the first spot of the Turn track.įorm 2 pools with the Gold and Age tokens. Place the Score track at the center of the table. ![]() Level 2 Buildings earn more Legend Points and provide an additional ability.ģ Legend Points earned at the end of the game. Anatomy of a Unit CardĢ Number of copies of the card in the gameħ Resource(s) produced Anatomy of a Building Cardīuildings have 2 levels: level (front side) and level (back side). Resources are required for constructing Buildings and are used for the resolution of some cards' abilities. These resources are never materialized by components: they are available for as long as the cards which produce them are in play. Some Buildings and Units produce resources, indicated by, and icons. Quickly, however, you will lack space, and your Units will inexorably end swept away by the passing of time. On each turn, choose the best combination of Units: they symbolize your Kingdom's glory, through its wars and achievements. Collect Legend Points to rewrite History in your favor. Paper Tales is a card game for 2 to 5 players. Time has come to re-open this book, and to relive these legendary ages! Paper Tales is the last remaining relic of those forgotten centuries. There once was a time full of relentless heroic wars and fantastic creatures. ![]()
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